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Ebook Download The Ultimate Guide to Video Game Writing and Design

Ebook Download The Ultimate Guide to Video Game Writing and Design

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The Ultimate Guide to Video Game Writing and Design

The Ultimate Guide to Video Game Writing and Design


The Ultimate Guide to Video Game Writing and Design


Ebook Download The Ultimate Guide to Video Game Writing and Design

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The Ultimate Guide to Video Game Writing and Design

About the Author

Flint Dille is an American writer and game designer. He is best known for his animated work, including Transformers, G.I. Joe, and An American Tail: Fievel Goes West. He has also written for games, including The Chronicles of Riddick: Escape from Butcher Bay and Dead to Rights. He is the author with John Zuur Platten of The Ultimate Guide to Video Game Writing and Design.John Zuur Platten began his career at Universal Studios, working as a production coordinator on a number of series including Lassie and Harry and the Hendersons. He currently works in games and interactive media, and was the producer, lead designer, director, and writer for the Eidos video game Fear Effect. He lives in California.

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Product details

Paperback: 272 pages

Publisher: Lone Eagle (January 8, 2008)

Language: English

ISBN-10: 9781580650663

ISBN-13: 978-1580650663

ASIN: 158065066X

Product Dimensions:

6 x 0.5 x 9 inches

Shipping Weight: 11.2 ounces (View shipping rates and policies)

Average Customer Review:

4.2 out of 5 stars

82 customer reviews

Amazon Best Sellers Rank:

#37,188 in Books (See Top 100 in Books)

I wish I could give this book more stars, but it just has way too many typos and grammatical problems. I'm not one to get hung up on stuff like that, but these were so obvious that they ALWAYS stuck out when I read them. Considering this entire book is about writing, this is bad on so many levels. Not only should this not happen in a book like this, but it also makes you then question the quality of the information your reading.Considering writing for games and writing for film is essentially the same, I'd recommend picking up a screenwriting book instead (Screenwriter's Bible is VERY recommended).

Honestly for the price I did not expect it to be so in-depth. It really gave meaning to how I write my video games and it even provides universal templates to help yuou make a better fleshed out character and story. I would recommend this book to anyone starting out in making a video game.

I am only halfway through this book and I love it already! This guide could benefit anyone at any stage of their career in game development. There are some typos here and there, but it in no way diminishes the content. The author was very thoughtful and thorough, going step by step in the process of game development from the conception of a new game idea to its iteration with all of the important things in between. I especially appreciate the level of detail provided for storyline development, character development, and game features such as punishment and reward (common features used today versus lesser used alternatives for a fresher approach). I recommend this book to anyone interested in game development as a hobby or a career, or for those who just have a personal interest in the creative process of game making.

While interesting, I feel the book only covers the bare surface and is kind of outdated. Video game design is getting more and more intricate and the method of this book doesnt really hit the spot anymore.

This book provides a wonderful median for experienced screenwriters and brand new ones who are neither experienced in game or film writing. The writing is neither trivial, nor over the head of the reader. More importantly, the material and examples inside are more recent. Most books I have gone over include films and events from older generations where the younger readers may not know about them or understand the full effects. Regardless if you are young or old, new or experienced, this book takes your position into account for writing the story to your game. It also includes the numerous other factors that are essential for making this game a reality, such as presenting the story to companies for creation.

Here are my reasons for the stars and why this book is important for anyone looking to try game writing.1-This book is easy to read and the concepts easy to understand and get you quickly writng or writing again.2-It also helps you with whatever problems that you have with your writing or improve upon it.3-Gives you some insight (though from a personal and professional standpoint) as to what is expected from you as a writer.4-Gives you excercises to help get you in the frame of mind that gets you writing.5-Gives you a layout format to help you when you are writing.Notice that I said write alot. These guys wrote this book for the people looking to write and help design games. If you are a designer and then read this book may feel a little cheated cause they really didn't go in too much detail in what or how that process is done. Yes writing does play a big part just as the programmers and coding that goes into a game. When you have to re-write something that could mean meeting your goals or just putting something out that totally misses the mark completely or even your job. They do go into how the design and writing the game go hand and hand but once again that process or how a designer gets it done is not there. IT is to give the aspiring writers something tangible to read and gives you more then what you thought that went into game writing. Once again I'm writing my own game and this book helped in so many different ways that I'm in the process of revising my game and how it is written and how it will look and feel and play. The thing that I found that this book really drove home the point is that if you are writing a game or any media medium that everything will fall in your lap and if you don't know how to weather the storm you can and almost will be lost. I mentioned in one of the reasons is that they drew on their personal and professional trips through the gaming business and gives you some tips on how to conduct business as a writer in the business. This book is for anyone looking to get into game writng or any writing medium today.

This books is very helpful for understanding how to approach writing for video games. As for designing video games? Not so much, but understand that writing and designing video games--for story driving games--go hand and hand. So it is really important to understand how to approach writing for games. This book uniquely approaches the topic of designing video games from the writer's perspective. Very helpful book. Easy to read. Well done! :)

This book is an excellent introduction to writing and designing video games.

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The Ultimate Guide to Video Game Writing and Design PDF

The Ultimate Guide to Video Game Writing and Design PDF

The Ultimate Guide to Video Game Writing and Design PDF
The Ultimate Guide to Video Game Writing and Design PDF

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